What is wrong with contemporary films

What is wrong with contemporary films.

Predictable story and predictable plot development. Predictable characters, especially the antagonists. Unbelievable actions or stunts. Unbelievable gadgets. No suspense or drama, action only. Too much time spent on action and technology. Complete inability to dramatise non action scenes. Any scenes which do not contain any action fail to create drama and develop the characters.

Most stunts appear impossible to perform by an ordinary human being, therefore audiences are forced to shift their attention from the story to thinking about the nature and quality of the actions (and technologies). Because any physical action performed by an actor which disobeys every day laws of physics will seem as unnatural because we are all familiar with what a human body is capable of doing.

 If actions and gadgets were plausible audiences would be able to stay within the story world because they would not have to assess their validity. Unfortunately there are so many action scenes and so many technologies and gadgets whose validity has to be questioned that audiences are left with brief moments of believable story telling. Audiences’ natural perceptions, instincts and intelligence are what is forcing them to question what they are seeing and to assess its viability. Audiences can subconsciously predict distances and assess if a jump is possible or not, or they can assess if it is impossible for a car to come to stop within certain distances and within certain time frames or if a person can perform certain movements under certain conditions. Any person is capable of making this assessment, indeed all viewers have to conduct this assessment because it is an intellectual process whose source can be found in our instinct and which has to take place simply because they are observing a number of actions and processes whose outcome they can anticipate based on their knowledge of the basic laws of physics which dictate our every day behaviour. In other words it is impossible to observe the world (and this includes films) without assessing them at the same time. This is what makes us intelligent beings. Audiences are performing an ongoing subconscious assessment of a large number of elements. They do so in order to confirm, subconsciously, that what they are witnessing is real. However when this subconscious validation process fails they have to rebel and leave the story world in order to wonder and determine why the actions had to disobey the predictable and instinctive laws of physics. And when there is no answer within the story, the dissatisfaction becomes conscious. The question is why directors, special effects designers, stunt supervisors and producers allow themselves to exceed their internal sense of reality, which determines what is plausible, by so much.

Audiences’ intelligence does not decrease when they enter a cinema, on the contrary, they focus on the task, their intelligence increases and they compare the reality of the film to the reality of their everyday world, and the result of their comparison is directly related to how satisfied they are going to be with the world of the film.

 

Why do we have to have creative expecations

Most of the time what you really need to do is neither what you want to do nor what other people what you want to do. It is not what you want to do because you are influenced by other people and what you want to do is influenced by what other people expect you to do or you will tend to do what seems appropriate. And it is not what they want you to do because they have no idea who you are and what your real strengths and natural abilities are. Therefore what you have to do is, search within yourself, you have to get to know yourself, and you cannot get to know yourself if you do not spend a significant amount of time with yourself, by yourself. It is fine to talk to people and ask for their advice and share your experience. But the problem is that people want other people to answer the most important and most personal question. This happens because most people are not brave enough to make big changes and make decisions which have significant results and take them out of the environment they know. They are afraid that they will lose something. The problem is that most people think that what they have know is what they need and their world or the world in general could not function in any other way. This of course is wrong because all of us exist in our own realities. They all differ greatly.

Most people should not be negotiating their state of being. They would be happier if they did not have to explain their state of being to other people. People would be happier if rather than negotiating their state of being they were to focus on doing what makes them happy.

This has become a big issue in the film and television industry. This because most producers and financiers do not want to support a unique project. It happens in other creative areas too. If it is unique it means it differs from all the other stories or films or pieces of art therefore people might not like it or understand it, therefore they might not be ready to buy it. This thinking is destroying our creativity. Most importantly it prevents arts from exploring life, universe, ourselves, each other.

The universe can be anything. It is unknown to us. I think that if we are to survive we have to be able to imagine it in various states. We have to be able to imagine its many different elements. We have to explore our perceptions of time and place and sound and vision. However many producers, financiers, arts authorities, scientists and governments do not want to instigate change, they do not want to explore new levels, new ways of communicating. New types of stories. This happens because their only concern is if they will be able to make a significant profit.

We have to be able to imagine anything and we should be able to create it and communicate it and show people how to think in new ways. This would help us view our place in the universe and therefore in each others’ lives in new ways.

Instead we are encouraged to deliver the same old content, in the same old predictable ways.